using UnityEngine;

namespace EntityKit.Editor
{
    public class ScriptTemplateSettingConfig : ScriptableObject
    {
        public TextAsset EventScriptTemplate;
        public TextAsset StateMachineScriptTemplate;
        public TextAsset MVCEntityScriptTemplate;
        public TextAsset ViewScriptTemplate;
        public TextAsset ControllerScriptTemplate;
        public TextAsset ModelScriptTemplate;
        public TextAsset EntityScriptTemplate;
        public TextAsset EntityComponentScriptTemplate;
    }
}